Calculating damage...
Estimated expected damage
All layers use the unrounded values shown in the audit below.
Final Damage
Non-crit hit
2,840
Critical hit
6,533
Expected average
5,241
Damage pipeline
Bar length is relative to the largest step; mitigation may shorten it.
Formula audit
- Base damage
- 5,280
- On-crit factor
- 2.3000×
- Expected crit factor
- 1.8450×
- DMG Bonus factor
- 1.3500×
- DEF multiplier
- 0.4981×
- RES multiplier
- 0.8000×
- DMG Taken multiplier
- 1.0000×
- Stun multiplier
- 1.0000×
Limits and assumptions
- This is a single-hit estimate. It does not model Disorder timing, Anomaly Buildup accumulation, team rotations, or in-game rounding.
Where Your W-Engine and Drive Disc Numbers Go
This calculator doesn't ship a database of specific Agents, W-Engines, or Drive Disc sets — that roster gets new entries and rebalances almost every patch, and a stale lookup table would do more harm than good. Instead, it works from the final numbers those pieces combine into on your Agent's details screen: Final ATK (Agent base + W-Engine main/sub ATK + Drive Disc ATK%), DMG Bonus (Drive Disc 4-piece set + W-Engine passive), and CRIT Rate/DMG or Anomaly Proficiency (mostly from Drive Disc substats).
You bring the numbers from your build; this tool shows exactly how they combine into a final hit, layer by layer, so you can audit a build instead of trusting an unexplained number.
Standard vs Attribute Anomaly: Two Different Pipelines
The biggest structural difference between the two damage modes: Standard DMG has a critical-hit layer, Attribute Anomaly DMG does not. An Anomaly-focused Agent's CRIT stats genuinely do nothing for their Anomaly damage — Anomaly Proficiency is the stat that matters instead.
The Full Damage Formulas
Both modes share the same DEF Multiplier and RES Multiplier shape:
effective DEF = max(Enemy DEF × (1 − Pen Ratio) − Flat Pen, 0)
DEF Multiplier = Level Factor / (Level Factor + effective DEF)
effective RES = Enemy RES − RES Reduction − RES Ignore
RES Multiplier = 1 − effective RES
Unlike Genshin's diminishing-returns resistance curve, ZZZ's RES formula is linear — it does not soften at extreme values. A very high Enemy RES with little RES Reduction/Ignore can push the RES Multiplier to zero or negative, which this calculator will flag with a warning rather than silently showing a nonsense number.
Standard DMG = ATK × Talent% × DMG Bonus × CRIT Mult × DEF Mult × RES Mult × Taken Mult × Stun Mult
CRIT Mult (expected) = 1 + CRIT Rate × CRIT DMG
Anomaly DMG = ATK × Anomaly% × (Anomaly Proficiency × 0.01) × DMG Bonus × DEF Mult × RES Mult × Taken Mult × Stun Mult
Drive Disc Mechanics, Briefly
Each Agent equips 6 Drive Discs across partitions I–VI. Equipping 2 or 4 discs from the same series grants that series' 2-piece and 4-piece set bonuses — there's no 6-piece bonus, so most builds run a 4-piece set for its stronger effect plus a 2-piece set from a second series. Each disc has one Main Stat and up to 4 Sub-Stats that roll and upgrade as you level it — S-Rank discs can start with 3-4 sub-stats, A-Rank with 2-3, and B-Rank with 1-2. The DMG Bonus and Anomaly Proficiency numbers you enter above are the sum of whatever your equipped set, W-Engine passive, and Agent talents actually grant — this tool doesn't track individual disc rolls.
Frequently Asked Questions
Why does Attribute Anomaly damage skip the CRIT layer?
It's a real, verified ZZZ mechanic, not a gap in this calculator. CRIT Rate and CRIT DMG only apply to Standard (direct-hit) damage. Attribute Anomaly damage scales instead through Anomaly Proficiency, at a flat rate of 1% Anomaly DMG per point.
What's the difference between Pen Ratio and Flat Pen?
Pen Ratio reduces the enemy's DEF by a percentage before the flat Pen is subtracted — effective DEF = max(Enemy DEF × (1 − Pen Ratio) − Flat Pen, 0). Both come from your W-Engine, Drive Disc substats, or Agent talents; enter whatever your build actually provides.
Where do I find my Anomaly Proficiency stat?
It's shown on your Agent's stat screen alongside ATK, DEF, and CRIT — look for "Anomaly Proficiency" (sometimes abbreviated AP). It's distinct from Anomaly Mastery, which affects how fast you build up an Attribute Anomaly, not how much damage the anomaly deals once triggered.
Why does the calculator default Level Factor to 794?
794 is the verified Level Factor at Agent level 60, the current level cap. It's a plain, editable default — if you're calculating for a lower-level Agent, override it with your own value rather than trusting the default.
What is the Stun Multiplier and where do I find it?
It's shown under an enemy's Daze gauge once they're Stunned, and it varies per enemy — there's no universal constant. Leave it at 1.0 to model a non-Stunned hit, or enter the specific value shown in-game for a Stunned burst-window estimate.
Does this calculator know my specific Agent's kit?
No, deliberately. ZZZ's Agent, W-Engine, and Drive Disc roster expands and rebalances every patch, so this tool works from the final stat numbers your build produces rather than a hardcoded database that would go stale within a patch or two.
Related HoYoverse Tools
Genshin Damage Calculator
Direct, critical, average, and elemental reaction damage with defense and resistance.
HSR Relic Score Calculator
Score a Honkai Star Rail relic or full build with Roll Value % and CRIT Value.
HSR Stellar Jade Calculator
Plan Honkai Star Rail pulls with pity, guarantees, and jade income.
Gacha Spending Tracker
Total your lifetime spending across Genshin, HSR, ZZZ, and Wuthering Waves.
Gacha Pity Calculator
"Should I pull?" odds across Genshin, HSR, FGO, Arknights, and more.
Genshin Crit Ratio Optimizer
Find the optimal CRIT Rate to CRIT DMG ratio for your build.