Adding it all up...
Enter what you've spent on each game above to see your total and spender tier.
Why Cross-Game Gacha Spending Adds Up Fast
Genshin Impact, Honkai: Star Rail, Zenless Zone Zero, and Wuthering Waves are built on the same underlying monetisation model — a premium currency bought in fixed dollar tiers, spent 160-at-a-time on a single pull. Played individually, a $20/month habit on one game feels manageable. Played across two or three of them at once — which a lot of HoYoverse and Kuro Games fans do, since progress in one doesn't affect the others — that habit quietly multiplies. This tracker exists because most players have never actually added their totals together.
Enter what you've spent on each game above (a rough lifetime estimate is fine), or use the purchase-tally helper if you remember specific top-up packs, and get one honest number — plus a shareable spender tier and a few relatable comparisons for what that total could otherwise have bought.
Which Top-Up Pack Is Actually The Best Value?
All four games use the identical six-tier package structure below. The instinctive assumption is "bigger pack = better deal," but that's not quite true here: the $29.99 tier actually returns slightly more currency per dollar than the flagship $99.99 tier. The chart plots currency received per dollar spent for each tier (axis starts at 58, not 0, to make the real — small but real — differences visible).
The Shared Top-Up Tier Table
Genesis Crystal (Genshin), Oneiric Shard (HSR), Polychrome (ZZZ), and Lunite (Wuthering Waves) all use these exact base amounts — before any first-time purchase bonus, which typically doubles a tier once per account. 160 currency buys 1 pull in all four games.
| Price | Currency | Pulls | $ Per 1,000 Currency |
|---|---|---|---|
| $0.99 | 60 | 0.4 | $16.50 |
| $4.99 | 300 | 1.9 | $16.63 |
| $14.99 | 980 | 6.1 | $15.30 |
| $29.99 | 1980 | 12.4 | $15.15 |
| $49.99 | 3280 | 20.5 | $15.24 |
| $99.99 | 6480 | 40.5 | $15.43 |
Minnow, Dolphin, or Whale? The Full Tier Ladder
These are informal community terms, not official statistics from any developer. The thresholds below are set to roughly match publicly reported spending patterns — around 2% of players are commonly described as "whales," and one industry estimate puts roughly 82% of total purchase revenue as coming from players spending about $29 or less per month.
| Tier | Lifetime Total | What It Usually Looks Like |
|---|---|---|
| F2P Purist 🆓 | $0 | Hasn't spent a cent — pure resin, stamina, and patience. |
| Minnow 🐠 | $0.01 – $50 | A Welkin Moon here, an impulse buy there. |
| Dolphin 🐬 | $50 – $250 | Regular monthly-pass spender who picks favorite banners carefully. |
| Serious Dolphin 🐬💦 | $250 – $1,000 | Rarely misses a banner they actually want. |
| Whale 🐋 | $1,000 – $5,000 | Multiple banners per patch, constellation/eidolon-chasing territory. |
| Mega Whale 🐋👑 | $5,000+ | Five-figure lifetime spending is publicly documented at this level. |
Frequently Asked Questions
Is the $99.99 pack really not the best value?
Correct, if you compare currency received per dollar. The $29.99 tier returns about 66.0 currency per dollar, versus about 64.8 for the $99.99 tier — a small but real gap. The $99.99 pack is still the fastest way to get a large amount of currency in one purchase, it just isn't the single best per-dollar rate.
What counts as 'lifetime' spending for this tracker?
Everything you've ever spent on that game's premium currency or subscriptions, across your entire time playing — not just this patch or this month. If you're unsure, a rough estimate is fine; this tool is meant to be informative and shareable, not a precise financial ledger.
Does the monthly pass (Welkin Moon, Express Supply Pass, etc.) count?
Yes — include whatever you've spent on any monthly subscription for that game in your total. Each of the four games sells a roughly $4.99/month pass that grants an immediate chunk of currency plus a smaller daily amount for 30 days.
Why are Genshin, HSR, ZZZ, and Wuthering Waves grouped together?
All four share the same core monetisation shape — a premium currency bought in the same six price tiers, spent 160-at-a-time per pull — and a large share of their player bases play more than one at once. Adding them up gives a more honest total than looking at any single game in isolation.
How is the 'estimated pulls bought' number calculated?
It divides your grand total by the best per-dollar rate in the shared tier table (the $29.99 tier, at roughly 12.4 pulls per pack) — an optimistic, best-case estimate. Your actual pull count is almost certainly lower, since few players buy exclusively the single best-value tier every time.
Are the spender tier names official?
No — 'Minnow,' 'Dolphin,' and 'Whale' are informal terms used across the free-to-play games industry, not labels used by HoYoverse or Kuro Games. The dollar thresholds here are a reasonable approximation based on publicly reported spending patterns, not a precise or official classification.
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