Marvel Rivals Team Comp Calculator
Pick 6 heroes and analyse your team composition. Check role balance, Team-Up Ability synergies, coverage gaps, and get concrete swap suggestions to climb ranked.
Analysing your team composition...
Select 6 heroes above and click Analyse Comp to see your composition score, synergies, and improvement suggestions.
Why Team Composition Matters in Marvel Rivals
Marvel Rivals is a 6v6 hero shooter where composition directly determines win probability. Unlike solo-queue fragging, a well-built team leverages Team-Up Abilities — passive mechanical bonuses activated when specific hero pairs fight together. A comp that ignores these synergies leaves free power on the table.
The calculator above scores any 6-hero draft on four axes: role balance (are you running a viable tank-damage-support ratio?), synergy activation (how many Team-Up Abilities are online?), coverage (do you have healing, ranged damage, mobility, and peel?), and difficulty (is the comp realistic for your skill level?).
Use the Quick Presets to load proven compositions like Meta 2-2-2, Dive Comp, or Guardians of the Galaxy, then tweak individual heroes to fit your playstyle or counter the enemy draft.
How the Scoring Works
Role Balance (up to 40 points)
A perfect 2-2-2 (2 Vanguard, 2 Duelist, 2 Strategist) scores the maximum. Off-meta stacks like 3-1-2 or 1-3-2 still score well if they suit the map. Missing an entire role tanks the score.
Synergy Score (up to 30 points)
Every confirmed Team-Up Ability in your draft adds bonus points. Rocket + Groot, Thor + Iron Man, and Hulk + Wolverine are the highest-value synergies in the game.
Coverage (up to 20 points)
Checks whether you have a healer, ranged damage, melee presence, mobility, peel, and utility. Missing any of these creates exploitable weaknesses.
Difficulty & Map Fit (±15 points)
Comps with an average difficulty above 3.5 lose points because they are harder to execute. Map selection can add or subtract up to 5 points depending on whether your comp suits the mode.
Best Team-Up Abilities in Marvel Rivals
Team-Up Abilities are not cosmetic — they provide real mechanical advantages in team fights. Here are the strongest pairings to build around:
Guardian Assist
Rocket Raccoon + Groot
Rocket rides Groot and gains enhanced ammo capacity and damage. The strongest synergy in the game for sustained DPS.
Charged Uni-Beam
Thor + Iron Man
Thor charges Iron Man's armour, making his uni-beam deal bonus damage and enter overload state. Devastating on open maps.
Fastball Special
Hulk + Wolverine
Hulk throws Wolverine as a spinning projectile. Excellent initiation and burst damage against grouped enemies.
Chaos Energy
Scarlet Witch + Magneto
Scarlet Witch imbues Magneto's metals with chaos energy, giving his attacks bonus AoE and damage.
Fire Tornado
Human Torch + Storm
Storm's tornado ignites into a firestorm. Massive zone denial and area damage for objective control.
Force Field Launch
Invisible Woman + The Thing
Invisible Woman creates a force field that The Thing can launch from. Powerful dive initiation.
Frequently Asked Questions
What is the best team comp in Marvel Rivals?
The classic 2-2-2 (2 Vanguard, 2 Duelist, 2 Strategist) is the most balanced and forgiving composition for most players and maps. It guarantees healing, frontline protection, and sustained damage without over-investing in any single role.
How do Team-Up Abilities work?
Team-Up Abilities are passive or active bonuses triggered when specific heroes are on the same team. They activate automatically in-game — no manual input required. Examples include Rocket riding Groot's shoulders and Thor charging Iron Man's uni-beam.
Can you play without a healer in Marvel Rivals?
Technically yes, but it is strongly discouraged in ranked. Self-sustain heroes like Wolverine and Hulk can offset the lack of a strategist, but you will lose extended team fights and have no answer to poke damage.
What comp works best { "for" } Convoy maps?
Convoy (payload) favours sustained damage and strong frontlines. A 2-2-2 with zone-control tanks like Groot or Doctor Strange performs well. On attack, a 1-3-2 glass-cannon comp can overwhelm defenders before they set up.
How many heroes are in Marvel Rivals?
As of early 2026, the roster includes 37+ heroes across three roles: Vanguard (tank), Duelist (damage), and Strategist (support). New heroes are added each season.
Are 3-Duelist comps viable?
Triple duelist (1-3-2) can work on attack for Convoy { "if" } your strategists can keep up with the healing demand, but it is fragile and easily punished by coordinated dive comps with strong peel.
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